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Code the Classics Volume I, 2nd Edition

In Stock

SKU: MAG76

 

Take inspiration from the golden age of video games and learn how to write your own modern classics

Code the Classics Volume I not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi co-founder Eben Upton. You’ll learn how to install Python, Pygame Zero, and an IDE so you can run and edit the games in this book. You'll also:

  • Get game design tips and tricks from the masters

  • Learn how to code your own games with Pygame Zero

  • Explore the code listings and find out how they work

You'll meet these vintage-inspired games, and learn from their code in between rounds of play:

  • Boing!: All it took was a couple of lines and a dot, and gamers would be queuing up to play.

  • Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.

  • Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.

  • Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.

  • Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.

This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s but shows you how to create your games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.

  • In the first of two volumes, we remake five classic video games – ranging from Pong to Sensible Soccer, each representing a different genre. We interview the games’ original creators and learn from their examples, as well as utilize the art and audio engineering skills of two of the 1980s’ most prolific game developers for our recreated versions of the games.

Code the Classics Volume I, 2nd Edition

$30.89

 

Take inspiration from the golden age of video games and learn how to write your own modern classics

Code the Classics Volume I not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi co-founder Eben Upton. You’ll learn how to install Python, Pygame Zero, and an IDE so you can run and edit the games in this book. You'll also:

  • Get game design tips and tricks from the masters

  • Learn how to code your own games with Pygame Zero

  • Explore the code listings and find out how they work

You'll meet these vintage-inspired games, and learn from their code in between rounds of play:

  • Boing!: All it took was a couple of lines and a dot, and gamers would be queuing up to play.

  • Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.

  • Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.

  • Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.

  • Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.

This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s but shows you how to create your games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.

  • In the first of two volumes, we remake five classic video games – ranging from Pong to Sensible Soccer, each representing a different genre. We interview the games’ original creators and learn from their examples, as well as utilize the art and audio engineering skills of two of the 1980s’ most prolific game developers for our recreated versions of the games.

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